Forty waves. One keep.

Your keep fires on its own — you spend the gold. Bosses every fifth wave, a perk to pick after each. Every run earns Shards for the Forge, and the Forge makes the next run stronger.

WAVE 1/20
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Tap a card name to see what it does

Cannon

Damage & fire rate

Multi

Targets extra enemies at once

Bomb

Cluster-seeking launcher, explodes on impact

Pierce

Shots punch through extra enemies

Nova

Shockwave: damage + hurls enemies back

Stasis

Slow field around the keep

Hull

+40 max hull, healed on install

Armor

Flat damage reduction per hit

Vault

More interest on unspent gold

Repair

Restore hull
⚠ BOSS
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PAUSED
WAVE CLEARED

Choose a perk

Perks last for this run
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Shards are earned every run and never lost. Everything here is permanent.

THE KEEP STANDS

SHARDS EARNED+0◈ 0 total
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0Gold
0Time